GENERAL
These are
the rules of thumb to be applied throughout the entire game.
• After every move by your opponent,
ask yourself these questions:
1. Can I
capture any of my opponent’s pieces to gain material?
2. What does
my opponent want to do?
a) Am I in
check?
b) Does my
opponent want to capture any of my pieces?
c) Is my
opponent threatening a tactical maneuver (i.e., fork, pin, etc.)?
• Simplify
the position by trading pieces when you are ahead in material.
• Avoid
doubling your pawns (placing two pawns on the same file).
• Always
keep your pawns connected.
• Occupy open
file(s) with your rook(s).
• Do not
trade a bishop for a knight unless the position is closed (with many pawns and
no open lines), or unless you gain some kind of advantage from the exchange.
• Avoid
staying in pins.
• Keep your
pieces on protected squares as much as possible.
IN THE
OPENING
Here are
some things to look for in the beginning of the game.
• Control
the CENTER (start out by putting at least one center pawn in the center).
• Develop
your pieces so that they can attack the center as much as possible.
• Put your
king in safety quickly by CASTLING.
• Don’t move
the same piece twice (unless necessary; i.e., moving away from an attack or
recapturing, etc.).
• Don’t move
your queen out early (usually only after both knights and bishops are developed
and the king is safe).
• Connect
your rooks by moving out all pieces between them.
IN THE MIDDLEGAME
Below are
some of things to look for after you have developed all your pieces.
• Look for
targets or weaknesses in your opponent’s position.
• Make plans
based on the targets and your opponent’s position.
• When you
have an attack going on the opponent’s king, avoid trading queens.
• Keep your
king safe, usually behind two or three pawns and near the corner.
• Gain a
space advantage.
IN THE ENDGAME
Here are
some things to look for after several pieces (usually including the queens)
have been exchanged.
• Try to
bring your king toward the center and in play. In the endgame, contrary to the
earlier parts of the game, the king should be an active participant, at times
even in the attack.
• Try to
create passed pawns.
• If you
have a passed pawn, advance it. Try to promote your passed pawn to a Queen.
• If your
opponent has a passed pawn, make sure you can stop it before it reaches the
promotion square (or at least make a counter plan).
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